CharactersThe game follows the actions of Noble Team, a UNSC special operations unit composed of elite supersoldiers known as Spartans. Players assume the role of an unnamed new addition to the team, identified by the call sign Noble 6. Noble Team's leader is Carter-A259, a no-nonsense soldier. His second-in-command, Kat-B320, has a bionic arm; together, Carter and Kat are the only two remaining original members of Noble Team. The other members include heavy weapons specialist Jorge-052, Emile-A239, and marksman Jun-A266.
Halo: Reach is a first person shooter. Players assume the role of a supersoldier, Noble 6, engaged in combat with an alien collective known as the Covenant.
In Halo 3, players could wield one-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities which remain with a player until they are replaced. Like Halo 3: ODST, the ability to wield two handheld firearms (dual wielding) has also been removed. Among the abilities are a hologram, where the player spawns a "dummy" twin, jetpack, active camo, sprint, and "armor lock", which makes the player invincible in exchange for the loss of mobility. In addition to tweaks and changes to existing weapons from the Halo series, Reach features new weapons fulfilling various combat roles.
Forge, a level editor that first appeared with Halo 3, is updated for Reach, set in a large map known as Forge World. Forge World itself is home to several Bungie-created Forge maps that will ship on-disc. Forge tools have also been improved; objects can now be phased into other objects, and can also be snapped to specific orientations.
MultiplayerXbox Live, System Link, and split screen. Reach features "Loadouts", a feature that allows players to pick a predefined choice of weaponry at spawn. The veto system has been improved, allowing players to vote for their preferred map and game mode out of a few choices. In order to give multiplayer a longer lasting appeal, players are now rewarded with "credits", which players can spend on aesthetic armor customizations. Players can also choose the gender of their Spartan; virtually all armor settings and investments translate across Reach's game modes.
Among standard multiplayer modes such as Slayer and King of the Hill, Reach includes gametypes new to the franchise. In "Headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points. When a player dies all their accumulated skulls are dropped as well. "Stockpile" has teams race to collect neutral flags, holding them at capture points every minute for points. "Generator Defense" pits three Spartans against three Elites (A type of Covenant soldier). The Elites' objective is to destroy three generators, while Spartans defend the installation. After every round the players switch roles. "Invasion" is a six versus six mode with 3 squads of two on each team.The gametype pits Spartans against Elites; Elites vie for control of territories to disable a shield guarding a navigation core; once the shield is disabled, they must transfer the core to a dropship—the Spartans must prevent this from happening. As the game progresses, new loadouts, vehicles, and areas of the map become open. "Invasion" also offers a Slayer variant where both teams goal is to reach a certain number of kills in the allotted time. Vehicles and weapons are unlocked by controlling a moving territory.
Alongside other multiplayer options is "Firefight", a version of which appeared in Halo 3: ODST. In Firefight players take on increasingly difficult waves of foes in a game of survival. Players can customize Firefight options, including the number and types of enemies. It has also been announced that a firefight versus is playable in which there is an elite team trying to keep the spartan team from scoring points. Some game modes such as Generator Defense are playable in Firefight.
Halo reach is coming out September 14. Which comes in 3 different versions, regular, limited, and legendary edition. starting at 59.99 to 120.99 USD. Bungie the Developer of Halo Reach Spent 6.7 million dollars in preperation of Halo Reach. Now if you don't understand how much 1 million is here is an example, If you would count to 1million it would take 3 weeks that includes regular human needs/behaviors like eating sleeping etc. Yea thats alot. which apparantly was put to good use as 1,691,344 halo reach games have already been preordered now if you add that together 75.00 USD average X 1,691,344 you get 126,850,800$ without a doubt microsoft and bungie will be living easy lives after Halo Reach comes out.Now Even I pre-ordered reach the question is will you?